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Module Activation

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To activate a module on your ship, you simply left-click on it. Some modules, such as weapons and mining lasers, will require you to first have a Target Locked. Once you have achieved a target lock, left-click on a weapon module to open fire. Energy, hybrid, and projectile weapons will continue to fire until you cancel it, run out of energy, or run out of ammunition. This is a toggle command: left-click to turn on, left-click again to turn off.

Missile weapons are fired manually one at a time. These have a longer reload time than direct-fire weapons. Obtain a target lock first, then left-click to fire.

Mid-power modules often require a single-click to activate. Many of them, such as afterburners, will function for a set duration of time before turning off. You will need to manually click on them again to activate.

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