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Championship Rules

The Amarrian Imperial Succession committee has agreed on the following rules for the championship:

Voting rules

  1. Contenders register by choosing the house they want to represent.

  2. Any pure blooded Amarrian with a positive standing towards the Amarr Empire.

  3. Registration stands for one week.

  4. Registrations will not be accepted after registration ends.

  5. Once registration is finished voting will commence.

  6. Standings will be checked once voting starts.

  7. Contestants with zero or negative standings towards the Amarr Empire will be disqualified.

  8. Voting will stand for one week.

  9. Contending champions shall be voted by pure blooded Amarrian nationals.

  10. Voters can change their vote any time during the week of voting.

  11. The top sixteen candidates for each house will go forward to the house pre-trial championships.




Pre-trials - Selection of champion to represent each house.

  1. In the pre-trial championships, contenders within each house compete amongst themselves on who shall represent the house in the final championship.

  2. The form of the competition is a single elimination tournament.

  3. Sixteen teams will start the competition.

Final Championship between the houses

  1. The final championship is the contest between the five houses on which house shall succeed to the throne of Emperor.

  2. Every champion will fight all other four champions once.

  3. A won match will score one point. The champion who wins the most points wins.

  4. Once final battle is over, heirs of the losing houses must commit ritual suicide. This does not apply to the champions representing them.

Combat rules:

  1. The combat rules apply both for the pre-trials and the final Championship

  2. A championship match is fought between two champions and their wingmen.

  3. Each champion can have up to three wingmen to assist him, but if he chooses he can go alone.

  4. Once all ships of one team have been destroyed, the other team wins.

  5. If all ships are destroyed, the team whose ship was destroyed last wins.

  6. Combatants must use frigate ships only

  7. Competition times will be published on the EVE Player Website.

  8. Contestants must be present at the location of the championship 10 minutes before a match is set to begin.

  9. Teams that show up late may be disqualified.

  10. Referees appointed by the houses decide on winners and losers.

  11. A referee's word is final.

  12. A referee can cancel a fight if there are any interruptions or irregularities may affect the outcome of the battle.

  13. A referee can declare a fight invalid if there is evidence of unfair play.

  14. Cheaters will be disqualified.

  15. Targeting, shooting and destruction of an opposing team member’s escape pod will result in the immediate disqualification of the offending team.

  16. Escape pods damaged by "splash damage" are exemt for this rule.

  17. Targeting, shooting and destruction of the referee ship will result in the immediate disqualification of the offending team.

  18. Light missiles, defender and rockets are allowed in this tournament, no other missile types

  19. Champions and wingmen are only allowed to fight for one team, champions and wingmen can not be wingmen for other teams

  20. If a champion fails to show up at given time, his team loses the fight

  21. A team can proceed into a fight if wingmen are missing

  22. A champion is not allowed to replace wingmen during the fights within the houses

  23. A champion is not allowed to replace wingmen during the final fights

  24. Light Drones are the only drone types allowed

  25. Target Jamming modules are not allowed

  26. These rules are subject to change. Changes will be announced on this page and the player ingame forums.

Specific House Rules:

  1. Ardishapur
    Amarr pilots and Amarr wingmen only
    No Minmatar ships allowed

  2. Sarum
    Amarr pilots and Amarr wingmen only
    Amarr ships only

  3. Tash-Murkon
    No specific demands

  4. Kador
    No Minmatar wingmen allowed
    No Minmatar ships allowed

  5. Kor-Azor
    No specific demands

Amarr refers to the race Amarr, not the bloodline, so both bloodlines: Amarr and Ni-Kunni are considered Amarr.